﻿public class NetSend_GetBattleDebugInfo : NetSendToServer
{
    protected override ISerialize data => null;

    public NetSend_GetBattleDebugInfo() : base()
    {
        message.key = "DebugInfo";
    }

    public override ResponseData NewResponseData()
    {
        return new StringResponseData();
    }

    protected override void OnSend(Remote remoteConnect)
    {
        base.OnSend(remoteConnect);

        //GameDebug.Log($"向战斗服务器查询DebugInfo   ");
    }
}


